Memory and attention


This material covers week 6 of the course.

Note that this material is subject to ongoing refinements and updates!

Overview

This theme covers human memory and attention.

Human memory

Traditionally, short-term and long-term memory were seen as distinct storage systems in the brain. However, recent research suggests a more interconnected view.

Short-term memory

Short-term memory, often referred to as working memory, is not a separate storage area but a dynamic process of attention. It involves the brain focusing on a small subset of currently active neural patterns. These patterns can stem from ongoing perceptions or retrieved long-term memories. Basically, short-term memory is what we are consciously aware of at a given moment.

Brain damage studies support this model. Impairments can affect either the ability to focus attention (using our short-term memory) or the storage and retrieval of long-term memories, depending on the damaged area.

Our short-term memory has a rather low capacity:

"The low capacity of short-term memory is fairly well known. Many college-educated people have read about 'the magical number seven, plus or minus two', proposed by cognitive psychologist George Miller in 1956 as the limit on the number of simultaneous unrelated items in human short-term memory" (Johnson, 2021, p. 82).


Short-term memory is volatile–we’ve all had experiences where an interruption means we forgot what we were talking about, or forgetting why we went into another room.

Common questions about short-term memory:


Designing for short-term memory

Short-term memory implications for user interface design

Long-term memory

Long-term memory is formed through changes in neural connections, strengthened by repeated activation. It's not localised but distributed across our brain networks:

"Memory formation consists of long-lasting and even permanent changes in the neurons involved in a neural activity pattern, which make the pattern easier to reactivate in the future... Activating a memory consists of reactivating the same pattern of neural activity that occurred when the memory was formed" (Johnson, 2021, pp. 80-81)


Long-term memory, which, unlike short-term memory, is an actual memory store, has several limitations:

  1. It is error prone
  2. It's weighted by emotions
  3. Retroactively alterable (Our recollection of events can change over time).

More focus on goals, less on tools to achieve them

However, as the reading notes, humans have long had tools to augment long-term memory, such as notebooks, checklists, journals, calendars, and so on. At the very least though, apps should avoid being a burden on users’ long-term memory. Note that such tools are secondary to our goals. We simply see them as a means for achieving something.

We focus on information relevant to our goals

External aids help us manage our short-term memory in a number of ways

"Focusing our attention on our goals makes us interpret what we see on a display or hear in a telephone menu in a very literal way. People don’t think deeply about instructions, command names, option labels, icons, navigation bar items, or any other aspect of the user interface of computer-based tools. If the goal in their head is to make a flight reservation, their attention will be attracted by anything displaying the words 'buy', 'flight', 'ticket', or 'reservation'" (Johnson, 2021, p. 99).


We prefer the familiar, and this has implications for the design of systems:

Goal, execute, evaluate

We have a thought cycle of goal, execute, and evaluate, relevant to a range of activities. In a design context, we need to consider these steps in the following way:


Short-term memory, however, often leads to lapses in completing task-ending steps due to attentional shift and resource limitations. It's important that software remind users of any remaining steps required (such as logging out after completing a task).

Recognition and recall

What do recognition and recall mean? According to Johnson:

"Activating a memory consists of reactivating the same pattern of neural activity that occurred when the memory was formed. Somehow the brain distinguishes initial activations of neural patterns from reactivations—perhaps by measuring the relative ease with which the pattern was reactivated. New perceptions very similar to the original ones reactivate the same patterns of neurons, resulting in recognition if the reactivated perception reaches awareness.

In the absence of a similar perception, stimulation from activity in other parts of the brain can also reactivate a pattern of neural activity, which if it reaches awareness results in recall" (2021, p. 81)


In more simplified terms, recognition is the ability to identify something as familiar - for example, recognising a sound, face, or word, that one has encountered before. Recall, on the other hand, is the ability to retrieve a piece of information without any external cues - for example, recalling a phone number or a particular fact.

This figure might help illustrate the difference between the two:
recogntion vs recall

Figure: A familiar example of recoginition vs recall

Recognition

Recall

Recognition versus recall

A few key differences between the two:

Implications for user interface design




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