Interfaces


This module covers week 3 of the course.

Note that this material is subject to ongoing refinements and updates!

Types of interfaces

There are 20+ types of interface:

Graphical User Interfaces (GUI)

For a long time, computers were mainly operated via the command line. Check out some of the UNIX commands: Could you operate a computer relying only on these?

Graphical user interfaces (GUIs) brought great change to computer interfaces, giving us:

Some examples of early GUIs.

Several styles of menu design:

Points about interfaces particularly relevant to this course

For this course, we will focus on web pages as a way of creating prototype applications.

Mobile interfaces

Mobile interfaces are designed to be used while the user on the move. Phones especially are pervasive today. Touchscreens are how many of us now interact online.

Fitt's law

Fitt's law means that human error is often down to poor design rather than us making mistakes. What this means in the context of UX/IxD is that clickable/touchable areas should be designed in such a way as to reduce the number of errors. In particular, buttons and other touchable areas shouldn't be too small for the average user.

Budiu, R. (2022). Fitts's Law and Its Applications in UX. https://www.nngroup.com/articles/fitts-law/

Web coding

Generally, images for the web should be in JPG or PNG format. PNG allows for transparency.

Website design resources

When coding, refer to W3 Schools' HTML and CSS resources. Mendez's The Missing Link: An Introduction to Web Development and Programming (2014) is also a useful resource.

Interesting examples of interface prototypes

MIT Media Lab is one of the top departments for Interaction Design, and responsible for early prototypes of many of the devices we take for granted today.
WIRED. (2015). 9 MIT Media Lab Innovations that Changed the Future. https:// www.youtube.com/watch?v=F_ci1Yb6MCA



  


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