I pay no attention whatever
to anybody’s praise or blame.
I simply follow my own feelings W. A. Mozart
Ryosuke YAMANISHI (1984 - present) is a Japanese researcher and amateur composer. He has played the piano since he was 3 years old, and started composing music when he was 15 years old. When he was 18 years old, he was influenced by Hidenori Itoh, who is currently an emeritus professor at Nagoya Institute of Technology, and decided to research music and affection with informatics. 2003, he has graduated from Aichi prefectural Koh high school, and entered Dept. of Artificial Intelligence and Computer Science, Nagoya Institute of Technology. 2007, he has graduated from Nagoya Institute of Technology and entered Dept. of Computer Science and Engineering, Graduated School of Engineering, Nagoya Institute of Technology. 2009, 2012 he has received each degree of Mr. and Ph. D. of Engineering. He has joined to College of Information Science and Engineering, Ritsumeikan University as a Research Associate 2012-2013, a Research Assistant Professor 2013-2014, an Assistant Professor 2014-2018, and a Lecturer/ Associate Professor 2018-present. During Sep. 2016 through Mar. 2017, he has joined at LCI, UBC, Canada as a Visiting Assistant Professor; thanks to Prof. Iwahori's connections. His current main research theme is affective language processing, music informatics applying language processing, and affective informatics for entertainment computing.
AFFILIATED ACADEMIC SOCIETY:
ACM; ACL; IPSJ; JSAI; JSKE; IEICE; ASJ; JSOFT
Composing music; Playing the instruments; Driving; Photography; Games with imperfect information;
ryama [at] fc . ritsumei . ac . jp
Current Web contents consist of text, image and sounds. Human communication has become Web-based communication. Mining intelligence from Web.
Music is a mixed-art of language and acoustics: lyrics and sounds.
Music is not just only an entertainment but can be a global communication tool.
Comic and Anime are major honorable cultures of Japan. Comic is a typical blend of multimedia contents. Anime can be a key for culture globalization.
Other publications can be found <here>
Selected Projects as PI
Collaborative Projects with industry
GUEST on MEDIA
Received FOUND (as PI)
Content oriented Research
for LUCKY&HAPPY LIFE
The entertainment contents can be realized by perfect combination of media with each characteristics. The multimedia-science technology should be required for those computing.
Developing new system for entertainment, modeling human affection, and data mining for text information on Web should enhance human happy enjoyable life feeling like lucky.